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The Coin is an item that appears in Hitman: Blood Money and HITMAN™. It is used to distract NPC's, giving the player the ability to sneak around them.
In Hitman: Blood Money is labeled as a ten cent coin from the United States of America, but it has some kind of unknown design with a bald figure on the obverse, though the reverse is the regular Great Seal of the United States. In HITMAN™, it can only be seen from both sides, one side containing the crown from the International Contract Agency logo with the words "Merces Letifer" lining the bottom, and the other an unknown head.
Hitman: Blood Money
Unlike other objects, the function of the coin is only to be thrown as a diversion (by pressing the throw button, rather than the fire button) and sometimes can be used as bait. To cope with this, Agent 47 has an unlimited supply of coins in Hitman: Blood Money. Throwing too many coins can potentially impair your chances of getting Silent Assassin, and if Agent 47 throws too many coins when seen by an enemy, it is possible that they will attack Agent 47.
Identical to its use in Hitman: Blood Money, the coin in HITMAN™ is used to create diversions. The player must hold right click, aim where they want it to go, then left click to throw it. The coin will also bounce on all surfaces, which can allow the affected NPC to move further.
The player starts with only three coins (if chosen at the planning menu), but can be picked up after use. The player can also find more coins scattered throughout the level, though the amounts are randomized.
- Gold Coin - In HITMAN™, after finishing a certain challenge (Tuppence a Wish) during the Bangkok mission, the player can acquire a gold coin for use. It works identical to the coin.
- There is also a coin in Hitman: Absolution, though this coin is an 1889 Morgan silver dollar that has been thrown out of circulation. During A Personal Contract, Diana Burnwood gives this coin to Agent 47 along with a letter containing the titular contract. Presumably the coin symbolizes Diana's upfront payment, and Agent 47 keeps the coin as a reminder of his contract to protect Victoria.
- The coin is not used in Hitman: Absolution, where throwing other items that can be found works as well.
- In HITMAN™, the coin now works like any other thrown item, causing the nearest NPC to investigate. They can also now be "stolen" if an NPC picks a thrown one, unlike in Hitman: Blood Money.
- In HITMAN™, the coin's sound effect is always the same volume, regardless of how far it lands. An IO-Interactive employee confirmed that this is not a glitch, and was done intentionally.