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Difficulty level

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The difficulty level determines how tough the game is. The concept is expanded further in Hitman: Blood Money that introduced 4 difficulty levels. Generally, higher levels mean more intelligent enemies, lesser health points, limited saves, lesser information shown on map, etc.

Contents

Hitman: Codename 47 Difficulty LevelsEdit

Hitman: Codename 47 has 3 difficulty levels, easy, normal and hard, and unlike the other games in the series, these affect only combat ability.

Rookie (Hitman: Blood Money only)Edit

  • Full Agency assistance
  • Accommodating AI
  • Very high amount of health
  • Unlimited saves
  • No notoriety impact

NormalEdit

  • Some Agency assistance
  • Normal AI
  • Quite high amount of health
  • 7 saves per level

ExpertEdit

  • Low Agency assistance
  • Increased AI behavior
  • Fairly low amount of health
  • Evidence will impact your mission rating
  • 2 saves per level in Hitman 2: Silent Assassin and Hitman: Contracts
  • 3 saves per level in Hitman: Blood Money

Professional (or Pro in game)Edit

  • Minimal Agency assistance
  • Advanced AI behavior
  • Very low health - for example, one shotgun blast will almost kill you
  • Evidence will impact rating
  • No saves permitted
  • Silencer type 1 may still attract NPCs
  • Only you, VIPs, optional targets and the main targets are visible on your map.

Purist (Hitman: Absolution only)Edit

Identical to Professional, but the entire HUD has been removed except for a crosshair and Instinct Mode can only be used very sparingly.

Hitman: Absolution Difficulty levelsEdit

Absolution has five difficulty levels.[1] They are:

  • Easy
    • Players can activate additional checkpoints
    • Instinct regenerates
    • Instinct will provide hints
    • Enemies react more slowly than normal
  • Normal
    • Players can activate additional checkpoints
    • Instinct does not regenerate
    • Instinct will provide hints
    • Normal enemy presence with normal reaction times
  • Hard
    • Players can activate additional checkpoints
    • Instinct depletes when used and does not regenerate
    • No Instinct hints
    • Additional enemies with improved reaction times
  • Expert
    • No player can activate checkpoints
    • Instinct depletes when used and does not regenerate
    • No Instinct hints
    • Maximum number of enemies with faster reaction times
  • Purist (see above)

Difficulty changes will also provide extra score multipliers. The harder the difficulty, the bigger the multiplier is.

ReferencesEdit

  1. http://www.videogamer.com/xbox360/hitman_absolution/news/hitman_absolution_difficulty_breakdown.html
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