Hitman: Absolution is the fifth title in the Hitman series by producer, IO Interactive, published by Square Enix and co-published by Eidos. The game was released for the PlayStation 3, Xbox 360 and Microsoft Windows on November 20, 2012.
Hitman: Absolution runs on IO Interactive's proprietary Glacier 2 game engine, combining classic Hitman game mechanics with new mechanics.
Set after the events of Hitman: Blood Money and Hitman: Damnation, the game begins with Agent 47 detailing his relationship with his handler Diana Burnwood whom he had trusted until she, without explanation, betrayed the International Contract Agency (ICA) by sabotaging their funding and database, using the subsequent confusion to vanish. After the ICA is reformed, 47 is tasked by his new handler, Benjamin Travis, a high level official within the ICA, to kill Diana for her betrayal and retrieve an important Agency asset; a teenaged girl named Victoria from her mansion in Chicago, Illinois. 47 sneaks into her mansion and shoots Diana. Rather than finishing her off, 47 comforts the dying Diana and asks her why she betrayed the ICA. Diana discovered Victoria was genetically-engineered to be an Assassin for the ICA. Not wishing to see Victoria suffer the same fate as 47, she betrayed the ICA and escaped with her. As Diana's final request, 47 agrees to protect Victoria, for which Travis brands him a traitor.
After 47 drops Victoria off at the Rosewood Orphanage to hide, he contacts his informant, Birdie, for information about Victoria and the ICA, which Birdie agrees to provide once 47 has assassinated a crime boss in Chinatown for him. After cutting the barcode tattoo out of his head and giving his Silverballers to Birdie, 47 is informed by Birdie about a man named Blake Dexter, head of Dexter Industries, a home defense system company, who is staying at the Terminus Hotel. 47 sneaks into the hotel and learns from a conversation between Dexter and his secretary Layla Stockton in his penthouse that Dexter is planning to kidnap Victoria and sell her to the highest bidder. However, 47 is knocked out by Dexter's bodyguard Sanchez. Dexter, realizing who 47 is, kills a hotel maid, frames 47 and leaves him to die after setting his penthouse on fire. 47 manages to escape the hotel, and is then hunted by the Chicago PD. After escaping the police, Birdie sends 47 to kill Dexter's Dom Osmand. After Dom is killed, Birdie calls 47 for help as Dexter has hired thugs lead by a criminal named Edward Wade to find him in order to discover Victoria's location. 47 heads to Chinatown and kills the thugs searching for Birdie only to discover Birdie has already been captured, and immediately heads to the orphanage, unaware Birdie has betrayed him by revealing Victoria's location to Wade so that his life may be spared.
47 manages to arrive at the orphanage just as Wade and his men attack. 47 mortally wounds Wade but Victoria is kidnapped and taken hostage by Lenny, Dexter's son. Learning where to find Dexter from a matchbox found on Wade, 47 heads to the town of Hope, South Dakota, where Dexter rules the town due to his PMC's and the corrupt town sheriff, Clive Skurky, who is under his pay. Retrieving his Silverballers, 47 takes out Lenny's gang, the "Hope Cougars", who were planning to kidnap Victoria from Dexter and sell her to a rival weapons company. After interrogating Lenny over where Victoria is, 47 can either kill Lenny or leave him to die in the desert. Arriving at Dexter Industries HQ, 47 sneaks into the company's laboratory, kills the scientists who examined Victoria and destroys their research data on her. After killing Sanchez in an underground cage fight, 47 recuperates at a hotel but the hotel is attacked by an ICA strike team lead by "The Saints". 47 eliminates The Saints including their leader, Lasandra Dixon. Angered over this failure, Travis heads to Hope with a large group of ICA operatives to kill 47 and find Victoria.
47 manages to find Victoria under the Hope Courthouse jails but is subdued by Sheriff Skurky. As Dexter tortures 47, demanding to know where his son is, he is informed that Travis wants Victoria back in exchange for $10 million and leaves. 47 manages to escape into the streets of Hope, just as the ICA takes over the town. 47 chases Skurky to a church where the sheriff tells 47 that Dexter is heading to Blackwater Park in Chicago, before 47 kills him. In Chicago, Dexter and Travis attempt an exchange for Victoria for $10 million but the deal turns sour when Travis refuses his part of the deal and Dexter takes the money anyway. After reaching the top of Blackwater Park, 47 kills Layla and finally Dexter himself, after the latter had tried to escape with Victoria on a helicopter. In Dexter's dying words he offers an apology to his son and his money, leading a disgusted Victoria to throw the $10 million on his body before leaving with 47.
A few months later, Travis and his assistant Jade Nguyen arrive at a cemetery in England with an ICA crew to find Diana's grave as he has suspicions that Diana might not be dead. 47 is there as well as he recounts the letter Diana gave to him. In the letter, Diana reveals Victoria was created by Travis's funding without the knowledge and approval of the ICA higher ups and tasks him to eliminate Travis. After eliminating Jade and Travis's elite bodyguards, 47 confronts Travis himself after injuring him in an explosion. As Travis rants at 47 for wasting Victoria's potential for the ICA, he asks 47 if he really did kill Diana to which 47 responds "You will never know" and kills Travis.
It is later revealed that Diana survived and Victoria is with her at her mansion where 47 watches them from his scope thus revealing that only he knew all along he hit Diana with a shot that would not be fatal. The game ends with a message from Diana to 47 welcoming him back to the ICA and thanking him for his help. This also reveals that the story from the end of Blood Money to Absolution was all one daring hit contract on individuals within the Agency by Diana and executed by 47 to protect Victoria and to terminate the assassin cloning project. In the epilogue, Detective Cosmo Faulkner of the Chicago PD, who has been tracking 47 since the Terminus Hotel fire, is having trouble discovering 47's identity until Birdie offers to help him for a price.
Though plans to continue the Hitman franchise were first announced in 2007, it was not until May 2009 that Eidos confirmed the game was in development. Certain plot details for the game were rumored in 2009, stating that the game's story would lead Agent 47 to a low point from which he would have to rebuild himself.
On May 10, 2011 a teaser trailer was released, confirming the title: Hitman Absolution. The short, 27 second trailer, briefly showed Agent 47 attaching a silencer and a rattle snake coiled around his Silverballer pistol. It has been reported the game will be "familiar and yet [a] significantly different experience from other Hitman Games." 
Keith Carradine has been hired to play the main villain, Blake Dexter. Marsha Thomason will voice Diana. 47's traditional voice actor, David Bateson, was originally replaced, but it was later confirmed that he would be returning to voice 47. Jesper Kyd will not return to compose the soundtrack.
On May 10, 2012 a blog at Barcode Society officially unveiled the release date of Hitman: Absolution as November 20, 2012 and introduced Hitman: Sniper Challenge, a stand-alone Gamestop pre-order bonus for PS3 and Xbox 360.
On May 30, 2012, IOI released E3 2012 trailer, called Attack of The Saints, showing Agent 47 against The Saints, a special team of assassins sent by ICA to kill him. The trailer received criticism for depicting the nuns in a sexual manner, which prompted Tore Blystad to apologize for the problem in an E3 interview.
On August 28, 2012, IO announced that David Bateson, who wasn't scheduled to voice 47 in Absolution, will be returning to the franchise after all.
A 16-minute preview of the game, Run For Your Life, the "Introducing Agent 47 trailer " and hands-on footage of the The King of Chinatown and Streets of Hope, "Introducing Contracts ", "Introducing Tools of the Trade ", and "Introducing The Kill " trailers missions show that some new features of the game are:
- Saves are replaced by checkpoints now. Instead of single map, the mission is divided into segments.
- There are cinematic sequences during the missions, therefore, the newspaper feature is removed.
- Point shooting, which will allow 47 to place strategic shootings in slow motion to kill multiple enemies quickly at the cost of Instinct mode, similar to the Dead Eye mechanic in Red Dead Redemption or Mark And Execute from Splinter Cell: Conviction and Blacklist.
- Absolution features a "Contracts Mode", which allows players to select up to three targets from within any level to assassinate and create a custom made challenge that can be saved and shared online. They can bring in any weapons they like and use any weapons from within the level, but they have to be able to complete the contract they set up in order to be allowed to save the challenge.
- Weapons and disguises collected during Story Mode can be used on Contracts Mode for free, but the player can also buy those using money gain from contracts.
- 47 can take cover and peek around corners similar to most third person shooters. He can also grab targets over low covers.
- Absolution has an improved aiming system when 47 uses guns that is more typical of third person shooters. Unlike the previous games, the player now aims the gun by holding a specific button, such as the left shoulder button on consoles. However, the first-person view no longer exists.
- Hold Breath is introduced in Absolution, which makes 47 more accurate as a sniper.
- 47 can now conceal heavy weapon or long rifles, this feature gets rid of ICA crate and weapon briefcases.
- 47 can do close-quarter attacks in more ways than in Hitman: Blood Money, including with firearms and objects within the mission such as busts and bongs. He can do so with a head-on attack and without sneaking up behind his opponents, with weapon or just his bare hands.
- 47 can now use his exceptional hand to hand combat training to his advantage during gameplay against other NPCs In the form of a quick time event. Easily being able to knock out a trained Chicago Police Officer with his bare hands. (If the button sequence is completed quickly enough and without mistake)
- 47 can now hang on to ledges and move and can also grab NPCs above him or through windows and pull them over the edge, killing them.
- 47 can now hide two bodies in the Body Containers and also hide himself in them. Additionally, closets can now be used to hide bodies in.
- 47 can navigate through vents, allowing him to travel undetected while also scanning the environment for enemies.
- 47 can no longer walk around completely safely wearing a disguise that NPCs wear since they will not recognize him. If he walks too close to them for too long, they might blow his cover and sound the alarm. To prevent this, 47 can briefly conceal his face with his hand when walking past them at the cost of Instinct or simply keep his distance.
- 47 can now interact with his environment to hide at a safe spot, such as in the Run For Your Life trailer, when he stands by a box of donuts pretending to eat one while disguised as a cop, and in The King of Chinatown, where he stands by a food stand and pretends to read a menu, or hanging on a wooden cross disguised as a scarecrow.
- 47 can now trigger car alarms by hitting or shooting the car to create a distraction. Previously, this was only possible by shooting the cars. Also, unlike in Blood Money, cars are now explosive.
- If 47 is caught trespassing or doing some other suspicious activity by guards, the rest of the NPCs won't be alerted immediately like in older games like Hitman: Blood Money. Instead, he will be asked to leave (if trespassing) or held at gunpoint and will have a moment to gain control of the situation by killing them or knocking them out before they alert each other on the radio, 47 can also pretend to surrender, he will then grab guards who approach him, disarm them and take them as a human shield.
- The game now has a score system which gives points for actions such as killing discretely, hiding bodies and doing headshots and takes points for infractions like being spotted and killing civilians. Killing or subduing non-targets will also deduct points. The score is then uploaded to leaderboards where you are compared to the world and national average scores.
- There are multiple objectives/achievements to unlock for each level, done through Challenges, that also affect the final score of a mission. The objectives vary, from collecting evidence to infiltrating using a specific disguise. Most of these deal with the way a target is eliminated or how many disguises 47 uses during a playthrough. The objectives are so varied that it's impossible to get them all during a single session, and some of them directly oppose each other (such as Suit Only and Chameleon, the latter being collect all disguises), encouraging the player to replay levels and try different tactics.
- If 47 triggers a full scale alert, the level's guards might call for backup, not unlike the FBI in the Blood Money mission A New Life.
- Crowds have been drastically improved, and can react to violence and will also alert guards.
- Large, self-contained, open-ended missions have been replaced by a series of linear mini-missions, each connected via a single door. No mini-missions contain multiple exit points, nor do any allow you to leave the same way you came in.
- 47 can now subdue or kill targets from behind with his own hands.
- All the melee weapons kills in one hit regardless of in front or behind.
- Some melee weapons, such as the bust, the bottle and the bong, will break after being used.
- Dual-wielding has been greatly expanded upon; now 47 can switch from carrying two of the Silverballers to only carrying one and vice versa mid-mission, unlike in Hitman: Blood Money where the player had to choose between carrying one or two Silverballers before the mission started. Furthermore, when 47 dual-wields handguns, the pistols are fired one at a time and not simultaneously like before, allowing for less frequent reloads, and better efficiency.
- The circular inventory system has been removed and replaced with a D-pad-like one (or a simple vertical one if on PC and using keyboard and mouse) that doesn't pause the game when brought up. It's also limited to the pair of Silverballers, another kind of handgun (plus one of the same for dual-wielding if found), a sniper rifle, another large weapon such as a submachine gun (which can also be dual-wielded if another is found) or an assault rifle or a shotgun, a garrote weapon (usually the fiber wire), another melee weapon and a Remote Explosive.
- 47 can now find poison and sedatives in some of the levels. They are no longer available from the beginning, nor they are able to be obtained through the upgrades.
- There are now items that make noise and can be picked up and dropped and used to create distractions, such as radios (Shaving Lenny) and toy robots (Rosewood level), since Coin is removed.
- The throwing mechanism has been improved with a lock-on system, at least when 47 throws weapons such as knives and axes. Appearently, when he throws other objects such as blunt weapons and explosives, the game now shows its trajectory to make aiming easier.
- When using the Fiber Wire, 47 can now drag the targets with it immediately after killing them, you have to drop the body manually (default B key for PC)
- 47 can no longer drop or throw ranged weapons. Frisk searches, metal detector wands, and full-sized metal detectors have been completely removed.
- 47 can now holster/conceal large two-handed weapons on his person, such as shotguns, assault rifles, and sniper rifles. Sniper rifle suitcase assembly has also been removed.
- 47 can now take off silencers or put them on any time he wants, as silenced weapons deal less damage and have a greater recoil.
- A Personal Contract
- The King of Chinatown
- Run For Your Life
- Hunter and Hunted
- Welcome to Hope
- Birdie's Gift
- Shaving Lenny
- End of the Road
- Dexter Industries
- Death Factory
- Fight Night
- Attack of the Saints
- Skurky's Law
- Operation Sledgehammer
- One of a Kind
- Blackwater Park
For category, see here
- Agency ARZ 160
- Agency Dynamics CPW
- Agency HX UMP
- Agency JAGD P22G
- Agency Kazo TRG
- Agency SPS 12
- AH 74U
- Aries 24-7
- Aries Charging Ram
- Bartoli Custom
- Bronson M1928
- Dexter's Ultramax
- HX AP-15
- HX UMP
- Ilyon R700
- Jagd P22G
- Kazo TRG
- Krugermeier 2-2
- Layla's JAGD P22G
- M590 12ga
- Mustang Snub
- Pink Aries Charging Ram
- Police M590 12ga
- SA .44 Auto
- Skurky's Mustang Snub
- SPS 12
- Steiner-Bisley Zenith
- STG 58
- STG 58 Elite
- Swiss 3000
- Swiss Derringer
- The Absolver
- Travis' Swiss 3000
- Worn M590 12ga
- Worn Z&M Model 60
- Z&M Model 60
- Zug TMP
- Agency Tanto Knife
- Baseball Bat
- Battle Axe
- Bill Spike
- C4 Brick
- Coffee Mug
- Dog's Bone
- Dummy Arm
- Fiber Wire
- Filet Knife
- Fire Axe
- Fire Extinguisher
- Fire Poker
- Folding Knife
- Gasoline Can
- Glass Shiv
- Golf Club
- Hula Girl
- Measuring Tape
- Metal Pipe
- Morning Star
- Police Baton
- Power Cord
- Sledge Hammer
- Statue Bust
- Toy Robot
- War Hammer
- Birdie's File
- Fire Paste
- Fugu Fish
- Lighter Fuel
- Movie Reel
- Proximity Detector
- Rat Poison
- Sleeping Pills
- U'wa Tribe Poison
- Diana Burnwood
- Dom Osmond
- Bill Dole
- Larry Clay
- Frank Owens
- Edward Wade
- The Hope Cougars
- Lenny Dexter (optional)
- Marcus Green
- Raymond Valentine
- Warren Ashford
- The Saints
- Clive Skurky
- Layla Stockton
- Blake Dexter
- Jade Nguyen
- The Praetorians
- Benjamin Travis
On May 14, 2011, three cover arts have surfaced, and they are all for the PlayStation 3.
On March 7, 2012, the official cover art for Hitman: Absolution were shown at Barcode Society. It resembles the second pre-release cover art, though there are some differences, such as 47's face is now shown instead of blackened.
For written and video walkthroughs, challenge guides, and more click here
Hitman Absolution did pretty well. IGN gave it a 9, with the tagline "Well executed". GameRankings gave it 84.83% on PS3, 79.29% on Xbox 360, and 76.13% on PC. Metacritic gave it 83 on PS3, and 79 each on Xbox 360 and PC, reviewing "An excellent game with an almost Grindhouse film aesthetic to it". IMDb gave the game an 8.8 on 10. Gamespot gave the game a 7.5. Giantbomb gave the game an 8.5. THe official playstation magazine and official xbox magazine gave the game 9 on 10 and 10 on 10 respectively. Gamemaster gave the game 90%. PC gamer gave the game 66%, saying "a passable stealth game, but the one that betrays almost everything that, so far, has made Hitman great.". The Daily mail gave the game a 4/5. Edge gave the game 7/10.
The user score went up till 87.
Hitman: Absolution has sold 3.6 million copies, second highest in the Hitman series.
- Absolution is the only game in the Franchise to take place almost entirely in the continental United States, with only the epilogue taking place out in a different country, namely England.
- ↑ 1.0 1.1 Sniper Challenge and Absolution Release Date
- ↑ Agent 47 Steps Out of the Shadows in Hitman: Absolution
- ↑ SCiAR07
- ↑ Hitman 5, Kane & Lynch Sequel And Movie In The Works
- ↑ News: Hitman 5 out 2010 - plot details
- ↑ Hitman: Absolution Sounds Like The Name For "Hitman 5"
- ↑ Hitman Absolution Announced - PlayStation 3 News at IGN
- ↑ IO Apologetic Over Hitman Trailer Controversy
- ↑ http://terminalgamer.com/2012/08/28/square-enix-confirms-david-bateson-as-voice-of-agent-47-in-hitman-absolution/
- ↑ Barcode Society
|Missions in Hitman: Absolution|
|Prologue||A Personal Contract|
|Part I||The King of Chinatown - Terminus - Run For Your Life - Hunter and Hunted - Rosewood|
|Part II||Welcome to Hope - Birdie's Gift - Shaving Lenny - End of the Road - Dexter Industries - Death Factory - Fight Night - Attack of the Saints - Skurky's Law - Operation Sledgehammer|
|Part III||One of a Kind - Blackwater Park - Countdown|