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Hitman: Blood Money

From Hitman Wiki

Hitman: Blood Money is the fourth installment in the Hitman series. It was released on the PC, PlayStation 2, Xbox, and Xbox 360. Players play as Agent 47 and the game takes place during and after Hitman: Contracts.

[edit] Gameplay

Hitman:Blood Money
Hitman_Blood_Money_boxart_360.jpg
Developer IO Interactive
Publisher Eidos Entertainment
Release date
May 30, 2006
May 26, 2006
Genre Third Person Action Shooter
Platforms Xbox, Xbox 360, PlayStation 2, Windows XP, Windows Vista
Game modes Campaign Mode
Ratings ESRB: Mature (M)
Official site

The gameplay of Blood Money has improved since Contracts. Agent 47 is now capable of melee combat, and can even disarm enemies. Non-player characters (NPCs) can be used as human shields if the player is carrying a one-handed gun. Also among the new additions is the "accident" and the notoriety rating.

The game begins with a "notoriety" rating of 0 on a scale of 100. It increases with each witness, and being caught on CCTV raises notoriety significantly. An NPC becomes a witness if they are injured and:

  • See the player with a weapon that does not correspond with their disguise
  • See the player attacking
  • See the player manipulating a body
  • See the player picking a lock only if 47 fully opens the door
  • Blow the player's cover

Notoriety can be lowered by bribery; the player has three choices, and the more expensive option has a higher output–cost ratio.

New to the Hitman series is the ability to kill people silently by making their death look like a suicide, or a freak accident. There are many different ways to stage an accident and make it very easy to complete a mission discretely.

The player earns money for completing objectives, and optional tasks are available for additional funds. A rating bonus is also given at the end of a mission, and is proportional to the player's performance; the Silent Assassin rating procures the largest bonus of $150,000. Money can be used to bribe witnesses and customize weapons. Five weapons are customizable: Silverballers, SP12 Shotgun, SMG Tactical, M4, and W2000 Sniper. Damage control, suit retrieval, and custom weapons retrieval are penalties for killing non-targets, completing the mission while wearing a disguise, and not carrying custom weapons or storing them in an ICA crate, respectively.

Agent 47 has the ability to throw items. Coins can be dropped or thrown to distract NPCs, and weapons such as knives can be thrown.