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This is a list of glitches that appear in Hitman: Blood Money. Control-based glitches assume you have the default keyboard control scheme.

Detonator glitch[]

The glitch renders anything held in the left hand invisible, allowing 47 to hold large and unconcealable weapons, such as the SP12 Shotgun without having his disguise compromised. It is performed by having a large weapon holstered and holding the detonator.

Guards who frisk the player will still detect the weapon. However, if the player surrenders the weapon, the guards will not take it away.

This glitch also works with the Fiber Wire

People walking through doors glitch[]

On many of the Hitman games, people walk through doors. It seems to happen in You Better Watch Out… the most. Sometimes, the hidden target (?) will walk through a door and after you kill her, all the guards do the same and then the door won't and cannot close. You can also stand inside people, by crouching down then standing up, which can put you inside another person.

Fiber wire glitch[]

This glitch occurs randomly. Sometimes, if you try to strangle an enemy as they are turning round, or as they notice you, you will continue the strangling animation and they will begin to attack you. When the animation is completed, they will stop attacking and simply die on the spot. Be careful though, as they will alert other guards.

Another way to get this glitch is to headbutt someone, then run behind them and strangle them, doing this will cause them to repeatedly punch you until they fall over.

Hostage glitch[]

If you are holding a hostage and select a weapon though the number keys, you can pull out other weapons such as an SMG or you could pull out a coin, but the guards will still shoot you regardless of how stupid you look. When changing weapons, occasionally you will get the glitch where your arms are inside your torso and you walk without moving your legs. If you time it just right, you can take someone hostage while throwing away your gun, which looks creepy.

Human Shield Glitch[]

Since Hitman Blood Money, 47 can Human Shield a NPC, in order to use the character for protection in direct gun-fights or to knock him/her out. Sometimes, while you try to human shield a sitting character (for example, he is sitting on the couch), you might be able to do that, by sneaking behind him and pressing the "E" button. 47 will magically "withdraw" him through the couch, and the NPC will appear as a human shield. Attention: this will not work on all the couches/chairs, only a few are bugged. 

Stun Gun Glitch[]

In Flatline when you are in the morgue, use the stun gun on Agent Smith while you are crouched and after you use the stun gun on him, he will be awake and crouched but you still have the option to sedate him, after you sedate him this will not work and he is still crouched on the bed, sedate him again, but this time Agent Smith will disappear and the bed too, and the game will freeze. Note that this has only been proven to work on the Xbox version.

Elevator Glitch[]

Pushing someone in a descending elevator will kill them. NPCs killed this way will be counted as an accident. If the elevator is stationary or ascending, they will simply get knocked out.

Additionally, dropping down from the elevator hatch while the elevator is going down will injure the player.

Jumping up through an elevator ceiling hatch while the elevator is moving down will sometimes result in the player flying up into the air for some distance, before the player stops and falls, usually injuring or killing him.

Mark Parchezzi stops running glitch.[]

Some rare times, when you have to chase Mark Parchezzi through the office and to the roof on The White House, he will stop inside the office and just look around. After a while, he will then start shoot 47 or continue running up to the roof. This glitch makes it easier to kill Parchezzi and also spares you from chasing him.

Hammer glitch[]

Oddly enough, if you're disguised as a worker, you can kill an NPC in front of everyone by throwing a hammer at their head and no one will know you did it. However, if thrown at any other parts of their body, they will survive the encounter and alert the guards about you (if the NPC is a civilian) or attack you (if the NPC is a guard).

Disarming glitch[]

When the player is disarming a guard, there's a chance their firearm will accidentally go off. Strangely enough, this does not use up any ammo whatsoever, nor does it leave any bullet holes. For example, if the player snatches an SLP .40 pistol from a guard who hasn't opened fire yet, the player will always receive a fully loaded SLP .40 with 12 rounds, regardless of whether it discharged during the struggle or not. This could be a "chambered round", but wouldn't explain lack of bullet holes or ever seeing a 13 round SLP.

Suit glitch[]

This glitch is mostly only exploited by experienced players. It is less of a glitch than an exploitation of a game concept. The basic idea is that while 47 is in his original suit, his cover can never be blown. This is because the game was intended to be played with the use of disguises; thus, nothing the player does in his suit will be recorded as an illegal act. This allows the player to run through guarded entrances or trespass as much as they want, be witnessed committing illegal acts, (and even get shot at because of it), and still get away with a Silent Assassin rating. This oversight was the basis of "suit only" challenges that fans began to engage in, where fans would attempt to gain the Silent Assassin rating without the use of disguise. It is possible to achieve the SA rating without a disguise in all Blood Money missions except for the final two.) This achievement was eventually formally incorporated into the subsequent Hitman games: both Absolution and the World of Assassination trilogy, where "Suit Only" is a challenge that can be unlocked on every mission.

Floating body glitch[]

Sometimes if you kill an NPC with Fiber Wire the body will float in the air. Additionally, sometimes a character that is knocked out by being pushed into a wall will fall but fail to be rendered unconscious, and will continue to move by sliding along the floor, face down, with arms and legs spread out beside him in a pose resembling a starfish (this limb position is the default human model position in 3D rendering programs.) An NPC in this state will continue to interact with the environment as before, opening doors, alerting guards, etc.

Unconscious NPCs Treated as Enemies by Guards[]

For unknown reasons, guards will sometimes open fire on an unconscious NPC that they discover. This can be seen with the unconscious girl hidden behind the couch in the VIP Suite of the level You Better Watch Out.

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