This page aims to list gameplay concepts as they appear in the Hitman series by the game they were introduced in. As gameplay concepts can be subdivided infinitely, such a list will likely always be non-exhaustive.
As the first game in the series, many of the core features were introduced here.
- Difficulty level
- White void
- Hitman Insignia
- Body Armor
- Balcony Jump
- Metal Detector
- Personnel Icons
As the main refining game of the series, it introduced a number of gameplay features that have become stable to the series.
As a remake of the first game in the series, and produced reasonably quickly, the gameplay innovations presented in Contracts were scant, but improved upon in the later games.
Notably, many of Blood Money's new gameplay concepts were abandoned in later games.
With the stealth system and engine receiving a major overhaul, this game has the most readily documented gameplay changes compared to previous games in the series.