MP7 is a German sub-machine gun manufactured by Heckler & Koch (H&K) and chambered for the proprietary 4.6x30mm cartridge.
It was designed in conjunction with the new cartridge to meet NATO requirements published in 1989 calling for a personal defense weapon (PDW) class firearm with a greater ability to defeat body armor than current weapons, which are limited due to the use of conventional pistol cartridges.
The MP7 went into production in 2001. It is a direct rival to the FN P90, also developed in response to NATO's requirement. The weapon has been revised since its introduction and the current production version is the MP7A1.
The default magazine capacities for the MP7 are either 20 or 40 not 25 as depicted in-game. The recoil is somewhat excessive compared to the real-life low impulse 4.6x30mm cartridge. Another oddity is the fact that it shares the same 'SMG ammo' pool with all the other (mostly) 9mm sub-machine guns and machine-pistols.
It is recommended that the player take cover using corners, ledges etc. and fire three or four round bursts, aiming for the chest while using the MP7. The MP7's accuracy degrades rapidly with range. An advantage this (or any other one handed SMG) has is that it is able to take NPCs hostage, and its easier to conceal like the MP9.
- A New Life - On some FBI agents and in the security room.
- A Dance with the Devil - in the torture room with some ammunition.
- Requiem - on some agents.
- In the game, the MP7 has a somewhat broken reloading animation, as the magazine is not removed by Agent 47 while reloading. All other weapons have dynamic animated magazines when reloading.
- In real life, the MP7 has a telescoping stock and an folding fore-grip which can be used to steady the weapon, improving accuracy at longer range and uses 20 or 40 round magazine in stead of 25.
- The MP7 shares its ammunition with other sub-machine guns in game, despite uses the unique 4.6x30mm cartridge.
- The MP7 in game is the early variant, with the holding grip folded, not the MP7A1.