The Final Test is the second mission in HITMAN™ (2016) and the last mission in the tutorial section.
The target of the level is Jasper Knight, an American chessmaster about to defect to the East who is hiding at a Cuban airfield.
Everything within the perimeter fence is restricted for 47, meaning disguises are practically essential to get through. The only feasible entrance is near the fence to the left of the starting position. At that spot, the fence is missing its barb wire and can be vaulted over. There will be two mechanics talking on the other side, providing an Oppurtunity. Once they're done talking, vault over the fence and take cover.
There will be a checkpoint with a single Airfield Security guard (the ones in black uniforms) near it, with a soldier (the ones with green military uniforms and assault rifles) occasionally walking up to it. Once the soldier is gone, use a distraction to lure the guard to where the booth will block other NPCs' view of him, knock him out, take his uniform and hide the body in the nearby container. The disguise will give you access to the outside perimeter of the airbase as well as the ground floor, though there are quite a few observant guards inside the base, so use caution. It might be a good idea to change into a mechanic uniform once inside since they have more or less the same level of access and there are fewer observant NPCs who can expose you. Military guard uniforms allow access to the upper floors, but there are observant NPCs at most of the stairwells, making them impossible to walk up, though there are ways around them.
If you turn right at the beginning, you can jump over the another fence. Afterwards, get to the other side and jump over that fence. You can turn off the generator and knock out the Soviet Soldier who will turn it on. The Soviet Soldier disguise can give you access to entirety of the map, but you can be spotted by some other Soviet Soldiers.
Knight spends all of his time wandering around the office upstairs with a soldier escorting him, only occasionally stepping outside and standing by the railing for a brief moment before going back in. Because of this, if you've made it into the office with a disguise not allowed there, you won't have long to move around before he comes back. If things get desperate, you can hide behind the desk since NPCs never move there.
One Last Call
This method requires the KGB Officer disguise and little else. First go to the office area with the projector and find a desk with a note on it. Then find the KGB Officer who is wandering around the floor. If you're not using opportunities' he can be found in Instinct Mode since he is the only NPC with that particular uniform. The best chance to knock him out and take his uniform is when he goes to a restroom.
After you have his uniform, talk to Knight to start leading him away. Take him to an office on the other side of the hangar that is guarded by two military guards. Inside, Knight will start using the radio. When he's looking away, garrote him and hide the body in a container.
The Ejector Seat
- Related Challenge: Flying Colors; Mechanical Solutions
First of all, you need the Mechnic disguise. You can get it by turning right at the beginning, going to the other side jumping over the second fence, going into the airfield, turning to the right and going straight until the dressing room, which is where the disguise is located.
You need to go to the airplane and read the safety precautions. After that, take the wrench on the box nearby, go behind the plane and mess up the seat. Go to the target and to talk to him. You will need to lead him to the airplane. Don't go too fast, since then he will stop following you.
Read the safety precautions again and tell Knight what to do. After he launches in the sky, you can put the tablet and escape.
- Related Challenge: A Light Headache
When Knight steps into the main room and stands by the railing, he is right below a spotlight that can be made to fall. Find a crowbar on the bottom floor and infiltrate the top floor (the military guard disguise is recommended) and you can find certain access points to the beams near the ceiling. Find the one near Knight's office and wait until he is in position. When he is, use the crowbar to loosen the spotlight and make it fall onto him.
The Slide Projector
- Related Challenge: Death by Proxy, A Slide Mistake
This challenge is easiest when done in Soviet Soldier uniform and KGB Officer needs to be alive. Go to reception desk (in the room you access with the main entrance) and take the slides.
Afterwards, go to office area and insert the slides in the projector. Now wait until the KGB Officer sees these slides and brings Jasper Knight in the room. After he sees the slides, turn off the projector. After that, until Knight starts inspecting spotlight and turn it on to kill him or wait until the KGB Officer turns it on, which also kills Knight.
- Related Challenge: Drowning His Sorrows
Vodka is on the table in the room which can be accessed with a door left to main entrance. You need to take it and place on the table in the Knight's office. Take the poison in the restroom.
The important thing to remember is that target drinks from left glass and KGB Officer drinks from the right glass. Poison the left glass. Afterwards solve the chess puzzle by moving the queen on G3.
This needs to be done after poisoning the glass, because Knight drinks vodka only after he sees that you solved the puzzle. When he drinks vodka, he will go to restromm, where he can be drowned.
Silent Assassin, Suit Only
- Related Challenge: Silent Assassin, Suit Only
Because the level is relatively small, it's pretty easy to take Knight out using only the suit. His office can be accessed by climbing up a pipe on a wall in the yard after the checkpoint booth and is left completely unattended when he leaves.
Enter by vaulting over the fence as usual, but be sure to pick up the hammer at the base of the fence. Knock out the guard at the checkpoint and hide the body in the container, but don't take the disguise. Instead, wait for the military guard who stops nearby to make another pass, then climb through the booth and sneak past the guards by moving behind the crates in the yard. There are three guards in the yard in total; the one that moves up and down between the checkpoint and the gate, one stationary guard who stands in the middle of the first guard's path and one who guards the entrance into the hangar. Use coins to lure them away if you have to and use the hammer to knock them out quickly and silently.
Once the yard is clear, climb up the pipe and wait near the window for the office to clear. Only three NPCs will enter the office; Jasper Knight, the military guard who follows him and the KGB officer. The KGB officer can be knocked out and dragged to the container in the restroom when Knight is out. Unfortunately, the guard stands with his back turned towards the window, giving him a wide line of sight, so in order to knock him out, you have to hide standing next to the window or in the restroom, wait for Knight to start exiting and use the hammer to knock out the guard when he starts following, timing it so the guard doesn't have time to open the door and be audible to the guards outside, then drag him into the restroom while Knight is out, which he only is for maybe ten seconds. Then wait for Knight to come back and has his back turned, then kill him. Afterwards, escape the same way you came in.
Once Jasper is dead, you can exit the level the same way you came in.