aka Mark van Alphen

  • I live in The Netherlands
  • I was born on November 15
  • My occupation is Community Technical Specialist at FANDOM
  • I am male
  • MarkvA

    Hitman - Gamescom Preview

    August 10, 2015 by MarkvA

    To many people, Hitman: Absolution was a let down. While the game certainly improved upon its predecessors in some regards, the linear nature of the game and the poorly designed disguise system didn't do it any favors. A year after the game's release, Hitman's developer IO Interactive wrote an open letter to the community stating they wanted to fix their mistakes. And here we are, one and a half years later, with the new Hitman game being shown at Gamescom. Will it live up to the promises?

    The focal point of the new Hitman game is freedom: you can execute hits in many different ways. You can go in guns blazing, take up a vantage point and kill your enemy from afar or sabotage the environment, making the death seem like an accident. All in …

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  • MarkvA

    Hitman: Fantasy Hit

    November 26, 2012 by MarkvA

    I'm sure we all know characters in the world of gaming that we wish we'd never met. These characters always manage to get on your nerves (Navi anyone?) or just seem impossible to defeat (Professor K). Personally I wouldn't mind at all if these characters were to suddenly "disappear". And if you need someone to disappear, who do you call? Yes, the International Contract Agency! They are well willing to "take care" of your problem, and if you're willing to pay for his services, they'll even send Agent 47 to do the job.

    The question is though, which gaming character do you want 47 to take care of the most? And how much is this worth to you? Well, this is your chance to show to the world which gaming character you want to get rid of the most. A…

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  • MarkvA

    Hitman Community Event

    November 18, 2012 by MarkvA

    Wednesday last week I was invited to visit the IO Interactive headquarters in the great city of Copenhagen, Denmark as part of the Hitman community day. Thirteen fans from around the world were invited to play Contracts Mode and get a glimpse of what goes on behind the scenes of Hitman: Absolution. After a tour through the entire IO building and playing Contracts Mode for a full afternoon, this great day concluded with a drink with the very down-to-earth developers of Hitman: Absolution (including Tore Blystadt, Game Director and Roberto Marchesi, Art Director).

    The day started with us being welcomed by a statue of Kane and Lynch, as well as Community Managers Nick and Travis. We were given a full tour through the beautiful IO building situ…

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  • MarkvA

    Hitman: Absolution was one of the games I was most looking forward to at this year's Gamescom. Did Hitman: Absolution actually meet my high expectations? From what I've seen at Gamescom, I can't honestly tell. The sole gameplay mode we got to play at Gamescom wasn't singleplayer, instead it was a sort-of multiplayer replacement named "Contracts", and no, this has nothing to do with the Hitman: Contracts game.

    Contracts basically revolves around idea of challenging your friends and the world to become the best assassin, using integrated social functions such as leaderboards. Like I said earlier, this could be considered a replacement for multiplayer, a function that Hitman doesn't really need. Regardless, it is still a welcome addition to th…

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  • MarkvA

    Good news for all you Hitman fans out there today! Eidos just launched the official Hitman: Absolution website, featuring all sorts of awesome features!

    First of all, Eidos added new screenshots of Hitman: Absolution today, all of which can be found here. Secondly, they've launched new forums for us to discuss our thoughts on the upcoming game. Eidos also added a newspaper to which you can subscribe so you can stay up-to-date with all Hitman information.

    Keep an eye on the mainpage for more Hitman: Absolution news!

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